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Easy 'Unstoppable: Helheim' Secret Achievement This is a tricky achievement if you are trying to do this by yourself, but it can be done. I completed it with my Defender equipped with two level three Runic Charms in the Cyber class. When you reach the point where you are fighting the large dog boss, stay back with your gun, dodging his projectiles, and he will go down easily. The same prompt applies to the final boss: stay back, use your spider and guns, and only when you have a clear shot at her, go for a melee strike. If you are doing this with another person, the easiest combination I found was for one player to be a Defender and the other be an Engineer. Try to keep the Defender in between the enemies and the Engineer, and you both will be able to complete the level without dying.
Easy 'Slayer of Trollkind' Secret Achievement Destroy the chest plate, then run behind the troll and jump. Once mounted, just move the left stick in the opposite direction the troll leans; once he is standing upright again, simply move the right stick down to kill him. The same goes for the trolls that shoot grenades, except you have to destroy the chest plate as well as the back piece.
City of Helhiem Easter Egg In the room with Hel's throne and the dining table, there is a ledge that allows you to press the A button that triggers a small cutscene that shows the entire city of Helhiem.
Secret Location Cheat After defeating the World Serpent boss, hop on the elevator, and once it goes up, quickly get off, then immediately get back on. It will transport you to a new location where there are a few more items.
Easy 'Mind Voyager' Achievement The first one is the smoking pot (after you rescue the Zulf); the second one is the food cooked by the girl (appears when you nearly have all the cores); the third one is the sleeping sheet, which appears when you bring one of the final shards.
Easy 'Kid-at-Arms' Achievement The weapons in order are: Cael Hammer, Breaker's Bow, Fang Repeater, War Machete, Scrap Musket, Dueling Pistols, Brusher's Pike, Army Carbine, Galleon Mortar, Fire Bellows, and Calamity Cannon.
Slinger Range Gold Medal Having trouble with the Slinger Range Proving Ground? You can't get negative points, so shooting a little bit before the first target shows up can get you a few extra points that can make all the difference when going for a gold medal.
Breaker Barracks Gold Medal If you upgrade the bow to have +50% damage, the second bow upgrade, you can destroy the targets in one shot, without needing a power shot, making the gold medal much easier. If you are short on upgrade materials, getting a bronze medal will give you one something stringy upgrade material.
Bullhead Court Gold Medal Although it says the requirement for a gold medal is 2 or fewer hits, you can actually be hit 3 times and still receive the gold medal.
Weapon Upgrade Materials Throughout The Kid's adventure in his post-Calamity world, he'll come upon special items that he can use in the Forge to upgrade his assortment of weapons. This is the list of materials that uniquely correspond to each weapon: Something Heavy - Cael Hammer Something Stringy - Breaker's Bow Something Nasty - Fang Repeater Something Sharp - War Machete Something Coarse - Scrap Musket Something Greasy - Dueling Pistols Something Pointy - Brusher's Pike Something Fancy - Army Carbine Something Burnt - Galleon Mortar Something Foul - Fire Bellows Something Wrong - Calamity Cannon
Bullhead Court Shield Challenge Getting gold on the bullhead challenged is quite frustrating so here are a few pointers. 1. Right after you block an attack, regardless of whether you countered or not, keep blocking. Some turrets shoot 4 balls or you might get attacked by a hidden monster. 2. For the final enemy, the large blue (?) greaser, if you have 2 hits or less, stand right next to the edge and wait for him to charge. Then jump off. He should follow you off the cliff and you will only get one hit.
Shingles Fang Repeater Challenge Getting gold on this challenge is near impossible; you need to destroy every single target. Easier said then done. But try doing this the next time your in the challenge. *LOCK ON* to your targets until you empty your magazine, then roll ahead as you reload. Rolling is faster than walking, you will still reload as you roll, and the locking on eliminates wasting bullets or aiming.
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