Unlockable: Animal Familiars
The extensive list below shows all of the familiar animals you can acquire, as well as how they are acquired and what purpose they each serve.
* Beholder
* Power: Provides a magical boost
* Location: Full Moon
* Have Cardinal as your animal in Full Moon, and at the second hut on the mountain path, it'll give you a golden key that unlocks a cell in the ark holding the Beholder.
* BiPolar
* Power: Attacks enemies and friends when they're about to die
* Location: Snow World
* Use the horn near a sign while walking up a ramp.
* Bitey Bat
* Power: Bites the enemy's head
* Location: Pipistrello's Cave
* Bitey bat is found after beating the Bat boss.
* Burly Bear
* Location: Tall Grass Field
* Look for the tall grass on the cliff, and instead of going up the cliff, go left to the side of the cliff. A rock blocks your path, but can be moved by eating a sandwich. Bomb the crack behind the two treasure chest to reveal Burly Bear.
* Chicken
* Power: Increases defense, agility, and strength
* Location: Flooded Temple
* In the first dry area, dig at the X sign marked before the two fish statues.
* Cardinal
* Power: Increase chances of finding secret items
* Location: Industrial Castle
* Beat the Brute at the top floor of the castle.
* Frogglet
* Power: Frogglet's catches items with its tongue
* Location: Marsh
* Find the X halfway in the first graveyard, where you'll see a crypt.
* Giraffey
* Power: Increases leveling rate
* Location: Desert
* Look for the X in the sand towards the end of the level.
* Hawkster
* Power: Attacks enemies on the ground and picks up fruit from them
* Location: Tall Grass Field
* Before getting the animal Rammy from the bear with the banner, Hawkster can be found by blowing the horn outside the huts.
* Install Ball
* Power: Shoots enemies with his photons
* Location: Alien Ship
* Play through until the countdown begins. Shoot the mechanism that destroys the first green laser gate (after the toilet) and head straight up. There's a door there (hard to see what with it being dark etc). Go left slightly. It's still possible to exit the ship before the countdown ends.
* Meowburt
* Power: Increases agility
* Location: Parade
* The cat Meowburt is in a tunnel after the level Parade. Enter the level following Parade, and when the level begins, head to the left for the tunnel.
* Monkeyface
* Power: Increases the chance of finding secret items
* Location: Church Store
* In the store for 750 gold.
* Mr. Buddy
* Power: Increase rate of digging
* Location: Home Castle
* Find a X on a straw pile near the back wall in the first room of the castle.
* Owlet
* Power: Exposes hidden fruit in trees
* Location: Forest Entrance
* Repeatedly attack behind the area infested with vegetation before the Deadland exit.
* Paazo
* Power: Points out the location of buried treasure
* Location: Snow Store
* In the store for 750 gold.
* Piggy
* Power: Increases the amount of health restored when eating food
* Location: Swamp Village Store
* In the store for 585 gold.
* Rammy
* Power: Rams the enemies down to the ground
* Location: Tall Grass Field
* Look for a bear with a banner.
* Scratchpaw
* Power: Increases agility and strength
* Location: Sandcastle Interior
* Scratchpaw, a tiger, is behind the second barred window in the back of the room. Set him free by bombing the window.
* Seahorse
* Power: Increases speed in water
* Location: Thieves Forest
* Between the poo streak left by the deer and the river.
* Sherbert
* Power: Increases jump height
* Location: Animal Ark
* Eat a sandwich while standing under a door in the animal ark, then jump and press X, X, and Y button. Attack the door as it rises until you're high enough to grab Sherbert.
* Snailburt
* Power: Increases defense but decreases agility
* Location: Marsh
* Near the end of the level.
* Snoot
* Power: Increases strength
* Location: Cyclop's Fortress
* In the first room of the fortress, find a crack in the wall and bomb it.
* Spinny
* Power: Increases defense
* Location: In the store for 680 gold
* Troll
* Power: Health is slowly restored over time
* Location: Thieves Forest
* The troll is behind a wall that can be destroyed with three bombs.
* Yeti
* Power: Immunity against being frozen
* Location: Snow World
* The Yeti is behind a hut on a declining ramp.
* Zebra
* Power: Exposes food in the grass
* Location: Desert Chase
* The Zebra is carried by the rider on a camel, who runs away from you in the desert. Chase the rider and knock him off with an arrow to score the Zebra.