Topic: Castlevania: Harmony of Despair Cheats and Codes

Hint: Long-hair Albino Half-Vampire Needs Food Badly

Pre-set food items in the levels will increase your character's core stats (STR, CON, INT, MND, LCK, etc.) when consumed at full (or nearly full) health. Since these increases are permanent, it would be to your advantage to eat all the food you can find (and not get hit) while exploring the castle.

Re: Castlevania: Harmony of Despair Cheats and Codes

Unlockable: Hard Mode

Clear and complete chapter 6 on normal difficulty. You will also unlock more items and weapons in the shop.

Re: Castlevania: Harmony of Despair Cheats and Codes

Hint: Skeleton Power ... J/K

Players who are killed and turned into skeletons are liabilities. If skeleton players die, 2 minutes are docked from each of their deaths (with five characters, this is ten minutes).

If you are turned into a skeleton and no one revives you, don't hamper your team by dying. Stay away from the boss and other damage sources.

Re: Castlevania: Harmony of Despair Cheats and Codes

Hint: Pillar of Bone Boost

Don't destroy all the pillars of bone in a stage. You can step on top of them and use them as ledges to reach higher places. You need a minimum of two or three skulls to reach high areas and most characters can clear four skull-high towers.

Re: Castlevania: Harmony of Despair Cheats and Codes

Hint: Two Player Boost Up

If you need to reach a platform you can't quite make with a double jump, do a jumpkick off of your teammate's head (they need to be standing completely still) and you will be able to get extra height from the bounce. Note that Charlotte is the only character who cannot jump kick.

Re: Castlevania: Harmony of Despair Cheats and Codes

Unlockable: Charlotte's Magic List

To absorb magic shots, hold Charlotte's Personal Skill button (creates the magic shield). Any shot hitting this shield bounces off or is absorbed. When absorbed, there is a chance the projectile is turned into an item she can equip in the sub-weapon (Hunter Skill) menu.

Absorbing a certain number of spells will upgrade Charlotte's melee attack. It was certainly nice of the manual writers to include nothing about this in the Help and Options menu.

Note that if the shot can be absorbed, you should be able to hear a 'chink' sound (as if you were cutting something with a bladed weapon) when the shot hits Charlotte's magic shield. Turn down the music if you need to listen to the SFX more clearly. Charlotte seems to have the following magic shots:
# Acidic Bubble - From the gargoyle (Glasya Labolas). Although it costs 15 MP, it shoots out a half dozen bubble shots (efficient). Its short range is offset by its poison effects.
# Demon Seed - From the Man-Eating Plant (Stone Rose in SOTN). The shot is absorbed from the seed bloom attack when the flower opens up (not the petrify lump the enemy spits out).
# Death Scythe - From Death's mini-sickles.
# Energy Flow - From the Witch (the one in black riding the broom, not the white version). It's the small blue homing bullet (similar to Soma's sub-weapon from the same enemy). While it's 12 MP, it homes in. The problem is that it is slow and has very short range.
# Fire Ball - Default. You can capture more from the Pillar of Bones. Costs the least (8 MP) and is a handy dumbfire shot.
# Flame Shot - The big shot the Fire Demon shoots out. A bigger version of fireball. It is the same as two Fireballs fired in quick succession.
# Ghost Chaser - The cursed ghost summoned by the Dullahan's floating head. Slightly more expensive than Energy Flow, but the shot is faster (from Michael Cavalier).
# Heal - Healing spell from the Witch (the one clad in black, not the white version). Damage the enemy about 10 to 20 points and it will attempt to heal itself (of 30 points of damage). When the rainbow aura is active, stand in its range and deploy Aulin's spell trap (from Armon Davani). The spell costs 40 MP and heals an amount determined by her ability to do Holy Damage. Note that teammates who wear Holy resistant armor will likely heal less (like in SOTN).
# Ice Fang - The Sea Demon ice bomb. A small projectile that explodes in ice blades on the ground (like a impact bomb). Absorb the shot, not the ice spike that is post-detonation. (from Jacob Barak). If you like Morris's grenades, you will like the impact ice grenade. It's much faster than the Ice Needle, and possible 'Dracula killer' move against the SOTN form of the final boss (make sure the shot isn't blocked by the claw).
# Ice Needles - From the Frost Shades (SOTN, the blue bizzos who shoot ice) that appear in chapter 2. It's the ice missile attack, not the ice spray. (from Jonas Schuhenn). The shots take time to wind up and fire. By the time they do, your buddies will likely be dead.
# Nightmare - The big shot Malachi (flying demon with squid face) shoots out. It pierces, but also does almost no damage to Dracula.
# Piercing Beam - The beam from the Nova Skeleton can be absorbed.
# Splash Needle - The bullets from the merman can be absorbed.
# Poison Spores - A puff of poison from the Moldy Corpse enemy in chapter 2. It's as useless as it looks (from Michael Cavalier).
# Raging Fire - Flamethrower attack from Minotaurs or the Bone Dragons (from Jacob Barak). Very short range, and has little application.
# Sickle Moon - From the imps (little flying purple bastards) in stage 2, 3, 4, 5, and 6. Stage 3 has infinite of them, but you only need one to fire, or Charlotte may get hit when trying to absorb a shot. It's a cheap (10 MP) straight ahead dumbfire shot.
# Summon Skeleton - Conjures a skeleton who throws out one bone. Captured from any bone-thrower (from Michael Cavalier). Simalcrum is unsure if this spell also upgrades Charlotte's melee attack, or it was from the number of spells she captured.
# Thunderbolt - The big shot the Thunder Demon shoots out. Short range, but devastating against knights and metal enemies. Use it like Shanoa's fire shotgun (Ignis).

** If there are more magic shots simalcrum are unaware of, use email to notify. Note that the Alionrunmas (Salem Witch) defaults to a runeshot after all of its glyph spells are contained by Shanoa. Simalcrum is unsure if Charlotte can absorb this particular shot since no one knows about teamwork online. **

Re: Castlevania: Harmony of Despair Cheats and Codes

Hint: Water of Life Limit

Each player can only carry one Water of Life. Once you have a bottle in your possession, any other bottles you take will not be counted; allow another player to take the revive potion from the blue chest instead.

Re: Castlevania: Harmony of Despair Cheats and Codes

Unlockable: Japanese Voiceovers

Hold the RIGHT TRIGGER while selecting your character color to switch to the Japanese versions of every voice in the game.

Re: Castlevania: Harmony of Despair Cheats and Codes

Hint: Alucard Air Hover

Just a small tactic that no other character can do, but Alucard can loiter in the air for a second or two more by assuming mist-form. While mist may not last as long as you need for some attacks on hard difficulty, you can use mist to stay in the air longer than some other characters (without relying on a particular skill or weapon) by using mist-form correctly.

Re: Castlevania: Harmony of Despair Cheats and Codes

Cheat: Double Water of Life Chests

It is possible to gain multiple bottles of Water of Life from the blue chests you encounter throughout the game. To do this you just need to get the timing right when you press the Right Trigger to open the chest. If two or more players can all pull this off at the same time, you'll be able to retrieve multiple Water of Life bottles from one chest. This is particularly handy for when playing on Hard mode, when people are more likely to be killed in boss fights or in some cases on the way to the boss fights.

Re: Castlevania: Harmony of Despair Cheats and Codes

Unlockable: Xbox Live Gamerpics

Perform the following actions to unlock Xbox Live Gamerpics.

    * Alucard - Complete Chapter 6 in single-player (offline) with Alucard
    * Soma - Complete Chapter 6 in single-player (offline) with Soma

Re: Castlevania: Harmony of Despair Cheats and Codes

Easter Egg: Konami Items

Each stage seems to have a secret Konami easter egg you can collect (but none of them show up on your inventory).

Stage 1 Twinbee's bell will appear in the room with the church bells. Stand inside the center (lowest) bell and the item will appear from one of the side bells.

Stage 2 So far, nothing!

Stage 3 Lifeforce's Moai appears if your character falls past the vortex in the background (from the top of the stage). You may want to do this when you are not occupied by the boss.

Stage 4 Goemon (from the Mystical Ninja) appears on the right side of the stage where there is a black alcove / balcony. Simply reach that spot for the item to appear.

Stage 5 So far, nothing!

Stage 6 Konami Man from Goonies 2 and YY World appears from right to left when a character stands on the spot above the breakable wall with the food (on the long stairs to the boss room). Press and hold up for five seconds for this to appear.